10.20.2009
i find amusement in journal papers:(
"These results were shown to four professors in the Department of Aeronautics and Astronautics. All the professors first laughed at the result and said how stupid the system and the student were. (Since the author of this paper has a background not in aeronautics but in computer science, the author could not understand why the results were so funny.) But after they laughed, an interesting discussion began."

Concept space connected to knowledge processing for supporting creative design
by Koichi Hori

The silliest of ideas might be the best ideas.

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10.18.2009
nice way of utilizing the ubiquitous apple logo.

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10.16.2009
a quick photoshop work using stock pictures taken with my samsung jet 5mp hp camera.
and i got tired of my blog header.
10.11.2009
can we have this in all design students' handbooks?
General design strategies:

1) Utilitarian Design
- Multifunctionality (think handphones with mp3, video player, camera.)
- Modular Product Architecture

2) Kinesthetic Design
- Ergonomics (works better and feels good. think Nintendo Wii; less RSI than other game controllers.)
- Human Factors
- Sensory Cues (intuitive usage. think Dyson vacuum cleaners.)

3) Visual Design
- Zeitgeist (unique spirit, nature or climate that sets an era apart from others. think conservatively-styled Chrysler 300 in America; post-war, terrorist threats, shaky economy.)
- Natural Metaphors
- Brand Personality (human characteristics associated with a brand.)
- Novelty (delicate balance with familiarity to maximize consumer appeal.)
- High Design (dominant emphasis on aesthetics and form elements. think Jimmy Choo's that give you painful foot deformities.)


Extracted from:
Using product design strategically to create deeper consumer connections (2008)

by Charles H. Noble, Minu Kumar

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10.10.2009
Form (ever) follows function. Or not.
"Modernist and functionalist perspectives on design have often been supported with appeals to Louis Sullivan’s (1896) doctrine that ‘form (ever) follows function’. In this view, the final appearance of the product is logically determined by the general problem that the design must solve or the specific benefits that it must offer. However, product functions can never be defined objectively because products will be put to different uses by different people in different contexts (Palmer, 1996: p 13). Furthermore, any given function can be satisfied by a variety of different product types, and each of these types typically adopts a different product form (Pye, 1978: p 87). Therefore, whilst anticipated usage influences the type of product that is designed, and one product type might generally look different to another, within a product type designers are at liberty to shape products in many different ways (Murdoch and Flurscheim, 1983; Parr, 2003)."

- Shaping Things: intended consumer response and the other determinants of product form
by Nathan Crilly, James Moultrie and P. John Clarkson

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10.04.2009

Yves Behar on designing objects that tell stories



Tim Brown urges designers to think big



Stefan Sagmeister shares happy design

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